Blog
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I spent today looking into some small game development engines that might be interesting to play around with. One which caught my attention was Wick, which looks like it’s meant to be an animation software that also has interactive features. I haven’t used it for anything yet, but I was charmed by one of the…
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Over the course of the next month or so, we’ll be developing an Omeka S site to host translations of medieval documents — which means we need to know how Omeka S works. Today (and over the course of the next week or so) I’m taking a dive into Omeka S’s documentation in order to…
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Not a whole lot to report today — mostly spent today going through documentation, getting set up again, and trying to pseudocode my way through the effect I wanted to write out. Turns out the windup tutorial actually happens in three stages: one stage for consumables, one for equippable items, and one for equippable tools.…
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This’ll just be a bit of a ramble to sort of work through my plans. Topics: the Creator Kit: Beginner Code Kit, the VR Beginner kit, designing & planning my own Unity projects. Beginner Code Kit I’ve left the Beginner Code kit so long that I can’t really remember what I was in the middle…
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The title really says it all: that’s what I’ve been up to recently. So, yes — coding, VR and AR development, learning Unity — it’s all taken a bit of a backseat in an attempt to get some more time consuming and generally relevant tasks taken care of. We’ve solved an issue with some web…
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Really, for real, almost nothing to report from today. I fixed the problem in my code, tested it (it worked, because I’m amazing), and finished the last official remaining unit in the project. The unit was to make your own script from scratch, but it was still pretty simple — writing one function which contained…
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Today I went through another big chunk of the Creator Kit: Beginner Code tutorial. Yesterday was an introduction to (a review of) variables and functions, plus some syntax for C#. Today was all about classes, and I was both bored and boggled by turns. Bored It is TBQH not the tutorial’s fault that I already…
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So, following up from yesterday – today was about the Beginner Code tutorial on Unity. It was, as the name says, very beginner — it did a lot of introducing the concepts of variables and functions, which meant that I skimmed those sections. The tutorial started out pretty simple, with a general rundown of how…
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Not a whole lot to report today, just some floundering as I try and figure out my next steps. There’s two fronts I’ve been talking about, Agile and Unity, so I’ll cover them both. Agile Simply put: I don’t have a whole lot I can adapt for Agile in my current work. The projects I’m…
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Alas, my hopes for the Agile tutorial were for naught: the sections on Scrum, Extreme Programming, and Kanban were all explanations of the mindset and values behind each practice, without much explanation or examples of the actual process. Part of it might have just been that they were too wide in scope, but I came…