Really, for real, almost nothing to report from today. I fixed the problem in my code, tested it (it worked, because I’m amazing), and finished the last official remaining unit in the project. The unit was to make your own script from scratch, but it was still pretty simple — writing one function which contained one line of code, and then applying it in the Unity editor.
The main question, as always, is what’s happening next. I think I’m going to work through the last couple units of the game — there are a couple where the time-to-complete is listed as zero, presumably because they’re both optional and pretty free-form. There’s one to customize your game some more, and then a couple which look like they’re about sharing and submitting your mods, which should be quite quick.
They have two recommended tutorials after this, one for 3D work and one for 2D work, both of which will presumably involve more coding in C#. I’m deciding whether to do them or take a whack at the beginning VR tutorial I found, because one thing this tutorial showed me is that when they say beginner, they really mean it. You didn’t need to have prior coding knowledge or experience to make this tutorial work. Which has left me a little less scared of the VR tutorials, at least the ones that’ll be holding my hand.
I can’t remember whether I ever linked the Beginner Code tutorial, but here it is. And here’s the Unity documentation/Scripting API.
Leave a Reply